• Original research article
  • September 30, 2017
  • Open access

PEDAGOGICAL SUPPORT FOR CREATION OF EDUCATIONAL GAME PROJECT

Abstract

The article gives solutions to the methodical problems associated with creation and implementation of the educational project using the Scratch environment. The relevance of the issues under consideration is determined by the needs and interests of modern schoolchildren, keen on virtual computer worlds. Those recommendations are proposed that take into account various difficulties encountered by developers at the stages of generating the idea of the game, thinking through the logic of the plot, describing the properties and abilities of the characters.

References

  1. Соболева Е. В., Соколова А. Н., Исупова Н. И., Суворова Т. Н. Применение обучающих программ на игровых платформах для повышения эффективности образования // Вестник Новосибирского государственного педагогического университета. 2017. Т. 7. № 4. С. 7-25.

Author information

Elena Vital'evna Soboleva

Vyatka State University

Marina Sergeevna Perevozchikova

Vyatka State University

About this article

Publication history

  • Published: September 30, 2017.

Keywords

  • обучение
  • методика
  • игровое образовательное пространство
  • интерактивный ролик
  • геймификация обучения
  • teaching
  • methods
  • educational game environment
  • interactive video
  • gamification of teaching

Copyright

© 2017 The Author(s)
© 2017 Gramota Publishing, LLC

User license

Creative Commons Attribution 4.0 International (CC BY 4.0)