IMPROVEMENT OF THE METHODS FOR STUDYING THE SCRATCH PROGRAMMING ENVIRONMENT TAKING INTO ACCOUNT THE PRINCIPLES OF GAMIFICATION
Abstract
Professional requirements for teachers at the current stage of the education system development presuppose the ability to apply game elements for the solution of learning problems, including using a computer. These requirements are conditioned by the needs and interests of the students themselves. The article suggests the use of the Scratch environment so that teachers can obtain the appropriate skills and apply its capabilities for gamification of the educational process.
References
- Варенина Л. П. Геймификация в образовании // Историческая и социально-образовательная мысль. 2014. Т. 6. № 6-2 (28). С. 314-317.
- Караваев Н. Л., Соболева Е. В. Анализ программных сервисов и платформ, обладающих потенциалом для геймификации обучения // Концепт: научно-методический электронный журнал. 2017. № 8 (август). С. 14-25. URL: http://e-koncept. ru/2017/170202.htm (дата обращения: 26.09.2017).
Author information
About this article
Publication history
- Published: September 30, 2017.
Keywords
- обучение
- методика
- игровой образовательный проект
- интерактивный ролик
- геймификация
- teaching
- methods
- educational game project
- interactive video
- gamification
Copyright
© 2017 The Author(s)
© 2017 Gramota Publishing, LLC